![]() PS1: The pattern is the default names in emoji-date JSONs and in EmojiOne JSONs So this will be ignored by the searchengine (default TMP_Text can handle this case without extra overheads because the sequence = unicode representation) So this a valid CharSequence and must be included in SearchEngine because TMP_Text dont know how to handle with it The emoji sequence will be extracted from TMP_Sprite.name in UTF32 or UTF16 HEX format separeted by '-' for each char (see example below). ![]() ![]() Here an example of a chat system implemented with this Api.Save your SpriteAsset and use it in TextMeshPro (yey!)ĮNJOY the Full Unicode Emoji 12.0 Support! YEY!.Check the Import Format to "Emoji Data Json".Drop the JSON downloaded from emoji-date in the tool and configure the size/spacing/padding of the grid in SpriteSheet (default size 32x32, with spacing 2x2 and padding 1x1).(Path: "Window/TextMeshPro/Sprite Emoji Importer") Access in Unity the tool 'Sprite Emoji Importer'.Download a JSON and a Spritetexture from. ![]() USING CONVERSION TOOL TO GENERATE SPRITEASSETS (NEW GUIDE): This SpriteAsset contains all emojis from Android 9.0 in 32x32 per emoji format. PS: Already added the EmojiData_google in this project so you can use it. Add in TMP SETTINGS (or in your TMP_EmojiTextUGUI) the spriteasset in correct format ![]()
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